Deilvad Posted November 10, 2016 Share Posted November 10, 2016 Hello! Im trying to make a effect that an amount of water transforms into an object(model that i have or a simple sphere), im trying lot of things but didnt work. Can anyone help me? Thanks! Quote Link to comment Share on other sites More sharing options...
Atom Posted November 10, 2016 Share Posted November 10, 2016 Just select your geometry, turn it into a flip object. Sim out the particles and play it backwards using a File node followed up with a Time Warp. Quote Link to comment Share on other sites More sharing options...
Deilvad Posted November 10, 2016 Author Share Posted November 10, 2016 Thanks for answer but thats is kinnda strange, and i magine u have a jar filled with watter and u want that water to transformación into an object, how coul i do that? Quote Link to comment Share on other sites More sharing options...
moneitor Posted November 10, 2016 Share Posted November 10, 2016 (edited) You can create a VDB out of the shape in sops or an isooffset with the output type set as SDF Volume, and then bring that vdb and use its gradient as force direction inside dops, one way could be a sopscalarfield and a fieldforce to create the forces, or even a geometry vop and modify the velocity with the gradient, you could also use a sopvectorfield, there is lots of ways to do the same thing as usual in houdini. Edited November 10, 2016 by moneitor Quote Link to comment Share on other sites More sharing options...
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