samvac Posted November 12, 2016 Share Posted November 12, 2016 Hi there, I hope all is well. I'm following a tutorial by the masters over entagma but would like to change the way the divisions are generated across the surface of the object. I would like to create a black and white noise map to drive the subdivisions. any help would be amazing Thanks for your time Quote Link to comment Share on other sites More sharing options...
mestela Posted November 12, 2016 Share Posted November 12, 2016 Polyextrude, polybevel, polyexpand2d etc all accept a prim group to tell them what to work on. All you need to do is make that group. Here I've used a prim vop so that turbulent noise creates a group, fed to a polyexpand2d. I've animated the offset of the noise, so the insets also become animated. prim_group_from_noise.hipnc 2 Quote Link to comment Share on other sites More sharing options...
samvac Posted November 12, 2016 Author Share Posted November 12, 2016 Amazing thanks so much, really appreciate your time Sam Quote Link to comment Share on other sites More sharing options...
Paul Corfield Posted November 12, 2016 Share Posted November 12, 2016 I asked the guys at Entagma a similar question a few weeks back and they posted a couple of files for me to play with. I used grayscale noise maps to drive subdivisions on these images for example. https://mobile.twitter.com/NeoPhotorealism/status/790888489487364096/photo/1 https://mobile.twitter.com/NeoPhotorealism/status/787940774658863105/photo/1 Have a scroll down the comments on the subdivisions tutorial of theirs on vimeo and you will see a couple of Dropbox files that they made for me. They may be of some interest to you. Quote Link to comment Share on other sites More sharing options...
samvac Posted November 13, 2016 Author Share Posted November 13, 2016 (edited) thanks Paul, really appreciate your help great looking art ! Edited November 13, 2016 by samvac Quote Link to comment Share on other sites More sharing options...
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