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[novice] rendering geometry under water


art3mis

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Hi

Have a simple FLIP tank simulation with geometry falling into water. Have successfully completed my simulation and meshing. But some confusion on the rendering pipeline.

The attached screen grab is the contents of my fluidtank_fluid node. You can see I have a Blast node 'remove_primitives' to remove ALL geometry leaving just my (water) particles.

And so my RENDER node represents ONLY my water.

So what is the correct way to render my geometry & can this render be done in a single pass somehow along with my water mesh?

 

fluidtank_fluid.JPG

Edited by art3mis
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