6ril Posted November 17, 2016 Share Posted November 17, 2016 Hi all, I'm wondering how to nicely extend a flat surface (a ground for instance), after having made some Fx on just a little portion of that surface. I get high poly density for working with VDBs, but I'd like to avoid to have that density over the entire surface, as it's only needed at a certain area. here is a .hip illustrating my question. thanks! OD-Forum_GRD_extend.hipnc Quote Link to comment Share on other sites More sharing options...
f1480187 Posted November 18, 2016 Share Posted November 18, 2016 Like that? ground_extend.hipnc 2 Quote Link to comment Share on other sites More sharing options...
6ril Posted November 18, 2016 Author Share Posted November 18, 2016 thanks F1, just like that I'll check if it's not visible at render time.. Quote Link to comment Share on other sites More sharing options...
6ril Posted November 18, 2016 Author Share Posted November 18, 2016 checked ! no seam, just perfect. nice use of the bound node. Thanks again. Quote Link to comment Share on other sites More sharing options...
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