Source Posted November 20, 2016 Share Posted November 20, 2016 Hey guys so I have been working on a whirlpool simulation for a couple weeks now. I am fairly new to houdini. Only about a month in the program so still a lot to figure out. I got the whirlpool itself meshed and it looks good for what i want. Where im stuck now is getting the foam to look good. So far all i can get is this smoky look on top of my mesh. If anyone has any thoughts i could really use some help. Cant find much on the forums so far. Ill attach a screen shot of what im talking about and also my most recent houdini file. Project is due soon and really need some foam/whitewater to complete what im looking for. Thanks in advance for any help! untitled1.picnc whirlpool_v053.hipnc Quote Link to comment Share on other sites More sharing options...
Hamp Posted November 21, 2016 Share Posted November 21, 2016 If I remember correctly, whitewater now defaults to rendering as a volume. Try rendering them as points instead, will give a different look for sure. Quote Link to comment Share on other sites More sharing options...
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