Jump to content

Vortex shape controls


meldrew

Recommended Posts

Hi all,

 
Am testing/playing with some vortex setups, and came across this super tornado thread w/ scene files that I've been using as a solid starting point:
 
 
I started to emit points from various sources/shapes, and had the idea to try and get the rising points to not conform to a circle around the vertical curve, but rather maintain the emission shape while funneling up & with an increasing radius.
 
I've tried using a curve force for this & have got results close to hat I'm going for, but the particles always seem to want to confirm to a tight circle around the vertical curve rather than the base shape & funnel outwards.
 
Would anyone have any tips of how to create a custom 'perimiter' for the particles to rise around so they adhere closely the base shape while the vortex gradually increases in radius?
 
Any tips or nudges in right direction much appreciated as always. :)

vertical_outward_vortex_test_001.hip

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...