3__ Posted May 18, 2005 Share Posted May 18, 2005 how would I go about extending U and V values of geometry using polyextrude? Eg: make a circle (poly), duplicate, skin (switch off polys, keep primitives), facet (consolodate points), polyextrude out the end caps, carve (adjust first V)... the carve will ignore the extruded parts. -cpb Quote Link to comment Share on other sites More sharing options...
edward Posted May 19, 2005 Share Posted May 19, 2005 Carve only works parametric primitives. So that means it won't work polygons (not intuitively anyhow). The only reason why you got it to work in the part that got skinned was because you told it not to output polygons so it output a Mesh primitive instead. A Mesh you can think of it as the hull of a NURBS surface. So like NURBS, meshes must have a row/column structure. Quote Link to comment Share on other sites More sharing options...
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