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Extending Uv


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how would I go about extending U and V

values of geometry using polyextrude?

Eg: make a circle (poly), duplicate, skin

(switch off polys, keep primitives), facet

(consolodate points), polyextrude out the

end caps, carve (adjust first V)...

the carve will ignore the extruded parts.


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Carve only works parametric primitives. So that means it won't work polygons (not intuitively anyhow). The only reason why you got it to work in the part that got skinned was because you told it not to output polygons so it output a Mesh primitive instead. A Mesh you can think of it as the hull of a NURBS surface. So like NURBS, meshes must have a row/column structure.

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