squardis Posted November 26, 2016 Share Posted November 26, 2016 Hi, Im trying to make some water explosion using flip, Biut there are always streaks (vel vectors) who are just going further than I want. And they arent driving faster than others. What is a good approach to keep them in a area?point lookups? length? Im a bit touching in the dark or cant find a good solution Quote Link to comment Share on other sites More sharing options...
Tom Posted November 26, 2016 Share Posted November 26, 2016 (edited) First thing that came in my mind would be to apply opposite force if velocity is bigger than some value (the more it goes over this value, the bigger is the opposite force). But im not a big FLIP pro so maybe there is a better solution. Edited November 26, 2016 by Tom Quote Link to comment Share on other sites More sharing options...
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