art3mis Posted November 26, 2016 Share Posted November 26, 2016 Can anyone tell me if there is someway to bake the actual render time into the final render? Would be useful when testing the 'time cost' of different render settings. Guess there would need to be some sort of a global timer mechanism that tracks the beginning of the render sequence and not just each frame that is output. Quote Link to comment Share on other sites More sharing options...
rbowden Posted November 28, 2016 Share Posted November 28, 2016 Again, doing a quick google search pulls up what you need to know:http://forums.odforce.net/topic/18492-render-time-burn-in You can also go under Extra Image Planes on your mantra rop and add the VEX variable Render_Time. This will make an AOV for render time and you can tell which pixel or group of pixels is taking the longest time to render. Quote Link to comment Share on other sites More sharing options...
art3mis Posted November 28, 2016 Author Share Posted November 28, 2016 Thanks Ryan Quote Link to comment Share on other sites More sharing options...
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