GUSVFX Posted November 30, 2016 Share Posted November 30, 2016 Houdini FX 15.0.313 Im working on a scene where two characters are being hit with a stream of water (particles) and I cant seem to get what im looking for. When i set the particles to die when they hit the ground plane or even just change their life expectancy the motion blur becomes very sporadic as if the particle system is being affected by a noise filter. With the particles set to full life expectancy and the collision detector removed I get really nice motion blur but too many particles that stay way too long. Is there a way to get accurate motion blur without running into this issue? waterSpray_point.hip Quote Link to comment Share on other sites More sharing options...
dimovfx Posted December 1, 2016 Share Posted December 1, 2016 You need to enable "geometry velocity blur" on particles and more substeps would help if needed. Quote Link to comment Share on other sites More sharing options...
GUSVFX Posted December 1, 2016 Author Share Posted December 1, 2016 That fixed everything Alexander thank you! Quote Link to comment Share on other sites More sharing options...
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