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Sporadic Particle Motion Blur


GUSVFX

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Houdini FX 15.0.313

Im working on a scene where two characters are being hit with a stream of water (particles) and I cant seem to get what im looking for. When i set the particles to die when they hit the ground plane or even just change their life expectancy the motion blur becomes very sporadic as if the particle system is being affected by a noise filter. With the particles set to full life expectancy and the collision detector removed I get really nice motion blur but too many particles that stay way too long. Is there a way to get accurate motion blur without running into this issue?

Screen 03.jpg

Screen01.jpg

Screen02.jpg

waterSpray_point.hip

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