Zajawka Posted December 2, 2016 Share Posted December 2, 2016 (edited) Hello, I've a issue with rebuild/resample curves. I would like to add points between bottom and top vertex in equal ditance by world Y axis and save orginal positions of top vertx. For example the space between new vertex will be 1 unit, so if curve is long on 3units that it gets 2extra vertex(4 vertex in curve at all). And if this curve is tall on 3.1 units, it gets 2 vertex too and the top vertex still has orginal positions(5vertex at all). I hope I explained it well. Edited December 2, 2016 by Zajawka Quote Link to comment Share on other sites More sharing options...
dimovfx Posted December 2, 2016 Share Posted December 2, 2016 resample SOP could help I think. Quote Link to comment Share on other sites More sharing options...
Zajawka Posted December 2, 2016 Author Share Posted December 2, 2016 Thanks for reply. Of corse it was my first try. I try also polySpline it is almost that what i need but I cant change the value of segments. And if I want to not loose the detail it gives me 1000 segments. I attach my .hip file maybe I cant tweak the options properly. velSource.hip Quote Link to comment Share on other sites More sharing options...
dimovfx Posted December 2, 2016 Share Posted December 2, 2016 (edited) I have reversed the line creation in the wrangle and with resample looks like what you wanted? velSource_fix01.hip edit: oh, and Method should be set to "Even Y segments" Edited December 2, 2016 by sasho78 1 Quote Link to comment Share on other sites More sharing options...
Zajawka Posted December 2, 2016 Author Share Posted December 2, 2016 (edited) hah I didint think about it Thank you. That works perfect. Edited December 2, 2016 by Zajawka Quote Link to comment Share on other sites More sharing options...
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