LPXO Posted May 25, 2005 Share Posted May 25, 2005 Hi, Im having an issue with UVUnwrap. In my object, I have a UVUnwrap SOP after my shader SOP but when I render out my unwrapped image the polys are not shaded. Any ideas as to what Im doing wrong? Also, I can't figure out how to reapply my map. I have downloaded the Shader Unwrap .hip example but can't see exactly where it is done. I must be totally overlooking something but i cant figure out what. Any help would be appreciated. Thanks, L Quote Link to comment Share on other sites More sharing options...
LPXO Posted May 25, 2005 Author Share Posted May 25, 2005 Also, does the "mantra -u" command also work for UVPelting? If I replace my UVUnwrap SOP with a UVPelt SOP im don actually get a pelt when i render. Thanks, L Quote Link to comment Share on other sites More sharing options...
Jason Posted May 25, 2005 Share Posted May 25, 2005 Make sure your UV's are VERTEX coordinates - thats the usual issue. Which example did you use? The one from the Wiki? Quote Link to comment Share on other sites More sharing options...
LPXO Posted May 25, 2005 Author Share Posted May 25, 2005 Make sure your UV's are VERTEX coordinates - thats the usual issue. Which example did you use? The one from the Wiki? 18425[/snapback] Yeah I used the example from the wiki. How do I make sure my UVs are vertex coordinates? Quote Link to comment Share on other sites More sharing options...
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