chrisdunham95 Posted December 16, 2016 Share Posted December 16, 2016 Hi guys, So have a explosion peice ive been working on working upto final render - now im looking for a way of efficiently seperating out each element (Base explosion, dust blast, shockwave, trails) - I would use deep but i know deep files get huge for volumes quickly and im not sure on how the houdini deep pipeline works. - I really dont want to add extra render time tbh, soo any handy or efficient tips? - thought about rendering each element seperately instead too rather than all together - but it would need the holdouts/influence off the other elements and tested this using force matte/phantom but couldnt get what i was after - would provide a hip file but i feel theirs no need this is more of a general how would you go about it? Will give me more control in comp and mean i can do breakdowns of the elements without rendering twice Thanks Chris Quote Link to comment Share on other sites More sharing options...
Yon Posted December 17, 2016 Share Posted December 17, 2016 You can make a attribute for each element in its shader assign each element seperate shader inside shader drop a constant and set value to 1 plug into bind export and name elementname_matte in mantra rop extra image planes make a new plane and set vex variable to elementname_matte export as vector if your going into nuke this will make mattes for your elements within a single render Quote Link to comment Share on other sites More sharing options...
chrisdunham95 Posted December 20, 2016 Author Share Posted December 20, 2016 On 12/17/2016 at 5:14 AM, Yon Anadeyo said: You can make a attribute for each element in its shader assign each element seperate shader inside shader drop a constant and set value to 1 plug into bind export and name elementname_matte in mantra rop extra image planes make a new plane and set vex variable to elementname_matte export as vector if your going into nuke this will make mattes for your elements within a single render Huge thankyou James, will give this ago! Quote Link to comment Share on other sites More sharing options...
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