brucelay Posted May 29, 2005 Share Posted May 29, 2005 I am a cg student currently learning Houdini. How can I include a illuminance loop in a surface shader? because I am trying to make a simple translucent shader (doubleSide) in Vex builder. But the illuminance loop never work even I connected the P, N, and angles to the loop. Any help will be appreciated! Quote Link to comment Share on other sites More sharing options...
AndrewVK Posted May 29, 2005 Share Posted May 29, 2005 Illuminance VOP - just an empty subnet. Dive into it (hit enter) and construct your own shading model. diffuse.zip Quote Link to comment Share on other sites More sharing options...
brucelay Posted May 30, 2005 Author Share Posted May 30, 2005 Illuminance VOP - just an empty subnet.Dive into it (hit enter) and construct your own shading model. 18486[/snapback] Thanks a lot!!! I also downloaded your scene! Thank you very very much! Quote Link to comment Share on other sites More sharing options...
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