shawn_kearney Posted December 27, 2016 Share Posted December 27, 2016 I'm having loads of issues in controlling whitewater. It seems that no matter what I try, I'm getting loads too much of it. I have decreased pscale, but it just seems to always take over my waterscapes. It doesn't ever seem to dissapate like I expect it should. I've even adjusted the life parameter and scaled particles relative to their age. But nothing seems to work, everything comes out crazy sudsy and as such takes forever to render. How can I get subtle surface foam effects and not a sudsy mess? Quote Link to comment Share on other sites More sharing options...
Atom Posted December 27, 2016 Share Posted December 27, 2016 It is hard to say without seeing the file but try dropping down a wrangle and slowly decreasing velocity, not scale. v@v *= 0.9; // A 10% reduction in velocity. Quote Link to comment Share on other sites More sharing options...
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