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Houdini $EYE variable


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Greetings,

I'm a little unsure of what this variable is for, except maybe showing an anaglyph the OpenGL viewport.

 

Does SOHO use it at all?  Is there anything I can do to hack it?

 

For example, making my own custom multiprojection camera rig and using the $EYE variable for custom behavior.

 

-Jon

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Hi, I only know it as a camera ("eye") position in shading context. You can use it for projection from currently rendered camera or some sort of "depth shading" for instance.

edit:

I'm not aware this even exists outside of the shading context but you can always bring in camera position(s) as a parameter in VOP for instance... depends what exactly do you want to do.

Edited by davpe
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The $EYE variable is the current view for a stereo camera.

If you create a stereo camera, you can control what is used in the 3d viewport. To change the value, you can use menu->edit->Stereo Eye. If you echo the $EYE, you can see the values. 

Cheers,

koen

 

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