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white blood cell


dyei nightmare

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hi,  im actually in a project where i need to do a white blood cell chasing a bacteria, eating it,  and continuing its way,   much like the video bellow, 

 the thing is that im in houdini 12.5  because i have a lot of problems with opengl3 in my mahcine,   i know that with finite elements it could be done very easy,  but im not in those versions,      

 

im  using for it a viscoelastic  fluid  setup with the  gas strain  dop feeding flip solver on volume velocities,  the problem is that i cant  move the flip fluid as i want,  so basically i need to figure out a way to  give directions to my flip fluid  feeding  velocity volumes in flip solver,  because simulation just goes crazy using popsolver,   i guess that  particle velocities  fight against volume velocities it just goes unstable,  i guess  i need to do a setup where i can give velocity directions that can coexist with dop strain but not in a popsolver but in dops context, to achieve something like the video 

 

btw  i tryied a vopdop  directing it with force,  but i need to morph it to a diferent shape,  so it can fill certain objects,  so another solution would be apling a per point force on dops  to resemble a shape,  but which aproach could i use?   

 

 

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