dyei nightmare Posted January 9, 2017 Share Posted January 9, 2017 hi, im actually in a project where i need to do a white blood cell chasing a bacteria, eating it, and continuing its way, much like the video bellow, the thing is that im in houdini 12.5 because i have a lot of problems with opengl3 in my mahcine, i know that with finite elements it could be done very easy, but im not in those versions, im using for it a viscoelastic fluid setup with the gas strain dop feeding flip solver on volume velocities, the problem is that i cant move the flip fluid as i want, so basically i need to figure out a way to give directions to my flip fluid feeding velocity volumes in flip solver, because simulation just goes crazy using popsolver, i guess that particle velocities fight against volume velocities it just goes unstable, i guess i need to do a setup where i can give velocity directions that can coexist with dop strain but not in a popsolver but in dops context, to achieve something like the video btw i tryied a vopdop directing it with force, but i need to morph it to a diferent shape, so it can fill certain objects, so another solution would be apling a per point force on dops to resemble a shape, but which aproach could i use? Quote Link to comment Share on other sites More sharing options...
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