fatboYYY Posted January 12, 2017 Share Posted January 12, 2017 Hey guys, I've encountered an issue with the voronoi Fracture. It's hard to explain so I will go ahead and post the images as well as the .hip file. How can I avoid the cracking/offset of the surfaces happening in the fracture? Dividing/Triangulizing seems to solve the problem, but introduces an unwanted look. I'm happy for any help. voronoi_issue.hip Quote Link to comment Share on other sites More sharing options...
Shalinar Posted January 14, 2017 Share Posted January 14, 2017 (edited) Okay so after doing some testing, it seems that the problem is created when the Voronoi Fracture creates edges where the incoming geometry does not have planar faces. So basically, if you just append a Divide SOP before doing anything else, you're good to go. The issue you had with the pig's head was just that your Divide SOP was only going into the Voronoi Fracture node rather than also feeding into the Iso Offset SOP. voronoi_issue_fix.hip Edited January 14, 2017 by Shalinar Quote Link to comment Share on other sites More sharing options...
fatboYYY Posted January 14, 2017 Author Share Posted January 14, 2017 Hey, sorry but I think you are wrong. Thanks though. Quote Link to comment Share on other sites More sharing options...
Shalinar Posted January 14, 2017 Share Posted January 14, 2017 Sorry yeah updated my post above Quote Link to comment Share on other sites More sharing options...
fatboYYY Posted January 14, 2017 Author Share Posted January 14, 2017 On 13.1.2017 at 0:36 AM, fatboYYY said: Dividing/Triangulizing seems to solve the problem, but introduces an unwanted look. Yeah I know that Triangulizing solves the issue. But that is not an option for my current project. Quote Link to comment Share on other sites More sharing options...
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