chrisdunham95 Posted February 6, 2017 Share Posted February 6, 2017 Hey guys, Im creating some procedural Sawdust using the copy sop onto a point selection - i want to sim the objects then dropping onto the terrain for placement, but so far have had no success - tried changing collision modes in Bullet but think the main issue is its all connected as such? and cant think of a way using the skills i have to select every peice of geo individually and then make dynamic quickly without doing it manually (which with thousands of peices of geo is not a good idea) Any help or ideas would be great Thanks Chris Quote Link to comment Share on other sites More sharing options...
Jesus Nieto Posted February 7, 2017 Share Posted February 7, 2017 Hi Chris, I think your problem is you are trying to import your sawdust as an RBD Object when what you need is an RBD Fractured Object because you are dealing with multiple pieces. I might be wrong but if you upload your file maybe I can take a look and help you. Quote Link to comment Share on other sites More sharing options...
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