AntoineSfx Posted February 6, 2017 Share Posted February 6, 2017 Using environment light with light / sky env.map enabled and render light geometry enabled, I have a blue sky, but all the objects are lit with a blue light. Is this the expected result, and how can I have just the blue sky, without it lighting other objects ? Quote Link to comment Share on other sites More sharing options...
vtrvtr Posted February 6, 2017 Share Posted February 6, 2017 (edited) You can check the box to render as background and then except the geo from the env. light using the "light mask" option. Like this It's in the render tab of the geo node at the obj level Edited February 6, 2017 by vtrvtr Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted February 6, 2017 Author Share Posted February 6, 2017 13 minutes ago, vtrvtr said: You can check the box to render as background and then except the geo from the env. light using the "light mask" option. Like this It's in the render tab of the geo node at the obj level ok that makes sense. But I'm losing the benefits of the environment light. So what's next ? I created a second environment light without sky env map to env light the scene. This does what I expected, ie. sky + env light. But does this mean that I will have to set the ligth mask each time to the correct value for each geo ? Quote Link to comment Share on other sites More sharing options...
vtrvtr Posted February 6, 2017 Share Posted February 6, 2017 Not sure I understand. If you want the env. light you can just use the env. light without setting up any masks. The default "sky light" from the shelf is the sky + env. light Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.