db.digital Posted February 7, 2017 Share Posted February 7, 2017 Hello! I was wondering if anyone knows a way to run a flip simulation over specific geometry. The closest visual reference I can think of would be the workflow from Moana. Would you have to turn the geometry in to a fluid object, or is there some way to have the simulation run on top of the geometry? Quote Link to comment Share on other sites More sharing options...
shukin Posted February 7, 2017 Share Posted February 7, 2017 Houdini 16) Quote Link to comment Share on other sites More sharing options...
db.digital Posted February 7, 2017 Author Share Posted February 7, 2017 Definitely excited for the new ocean tools in 16! Currently working on a project with a deadline though, so I'm doing my best to get by with 15.5 for now. Quote Link to comment Share on other sites More sharing options...
Sean-R Posted February 7, 2017 Share Posted February 7, 2017 You can try adding velocity of the geometry and use that to drive the flip particles. I've attached a scene where i've set the velocity vectors to flow up and over the geometry using a cross product, then added it into the sim using point cloud nodes in a POP VOP. geoDrivenFluid.hipnc 2 Quote Link to comment Share on other sites More sharing options...
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