Juzwa Posted February 13, 2017 Share Posted February 13, 2017 Hi, So I want to use fluidsource as a source for my fluid because of the noise and velocity it creates. But I have an issue with velocity. As long I dont use velocity everything is ok. But once I add velocity in fluidsource node everything goes weird. Eg. - when I add a simple vector [0,0,1] it stops sourcing at all, there are no points created - when I add noise for the velocity, points are created on the vel noise as well. And even though I have enabled 'Initialize velocity' on the flipfluidobject there is no velocity added to the simulation Quote Link to comment Share on other sites More sharing options...
Juzwa Posted February 13, 2017 Author Share Posted February 13, 2017 Ok my bad. After changing the initializing from default Source Smoke to Source FLIP i forgot to check on the 'Create Particles' on Particles tab Quote Link to comment Share on other sites More sharing options...
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