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fluidsource; sourcing for FLIP

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So I want to use fluidsource as a source for my fluid because of the noise and velocity it creates. But I have an issue with velocity. As long I dont use velocity everything is ok. But once I add velocity in fluidsource node everything goes weird.


- when I add a simple vector [0,0,1] it stops sourcing at all, there are no points created

- when I add noise for the velocity, points are created on the vel noise as well.

And even though I have enabled 'Initialize velocity' on the flipfluidobject there is no velocity added to the simulation

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Ok my bad. After changing the initializing from default Source Smoke to Source FLIP i forgot to check on the 'Create Particles' on Particles tab :)

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