revelationsr Posted February 14, 2017 Share Posted February 14, 2017 Hi there. I have a sphere. I have put several points on there with scatter points. I have copy stamped a sphere onto those points. I would like to have those sphere change in scale on rare occasion. Kind of like vibrating but in scale. How can I go about setting up a "vibrating" animation and then have that animation randomly execute on a random sphere from time to time? If I am not mistaken I need to use copy in chops. But I cant seem to find a good tutorial on this. Any idea where I can find one. Unless I am heading in the wrong direction on this. Cheers Quote Link to comment Share on other sites More sharing options...
Guest Posted February 14, 2017 Share Posted February 14, 2017 You can just create and manipulate the pscale attribute for the template points. Quote Link to comment Share on other sites More sharing options...
revelationsr Posted February 14, 2017 Author Share Posted February 14, 2017 35 minutes ago, judnas said: You can just create and manipulate the pscale attribute for the template points. Sorry man. I dont know what "template points" mean. Still new. Quote Link to comment Share on other sites More sharing options...
vtrvtr Posted February 14, 2017 Share Posted February 14, 2017 I don't think you need to use chops you could use chops With chops I particularly find it a bit roundabout, but it goes like this: Initial setup with a transform sop that will control the scale: A simple chops noise makes it go like this https://i.imgur.com/SRrT3RX.gifv But now you want to modulate by the pointnumber, afaik you need a single channel for every ball which calls for a copy node. Here I'm using a expression to create a channel for each point from 0 to the number of points in the pointsfrmovolume1 node. Then I'm using a simple stamp function to vary the seed of the noise (it's hard to see but each curve is different) Now, using a chop expression you can bring it into sops. Note the $PT After this a simple stamp function in the transform node and that's it. Each sphere has its own curve, which means you can do whatever you want with it. https://i.imgur.com/V4lZkd2.gifv This might be a old work flow, I'm not sure 2 Quote Link to comment Share on other sites More sharing options...
revelationsr Posted February 14, 2017 Author Share Posted February 14, 2017 Wow great replay. I am so going to try this out. Thank you so much man ! Quote Link to comment Share on other sites More sharing options...
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