Gorrod Posted February 16, 2017 Share Posted February 16, 2017 I found this video on vimeo and after playing around with fuse sop or connecting points in wrangles I can't quite get my head around how to implement this in houdini. When creating new points or just moving point positions the wire solver also gives some unexpected results. Do you guys have any ideas how to tackle this? 2 Quote Link to comment Share on other sites More sharing options...
Popular Post Gorrod Posted February 18, 2017 Author Popular Post Share Posted February 18, 2017 (edited) Since I couldn't figure out how to really fuse and connect points of different wires while still getting the wire solver to work properly I just connected the points with spring contraints. Much easier solution even though there's still lots of space for improvement... wire_constraints.hipnc Edited July 31, 2017 by Gorrod 10 Quote Link to comment Share on other sites More sharing options...
trzanko Posted February 27, 2017 Share Posted February 27, 2017 This is awesome! Thanks for sharing! Quote Link to comment Share on other sites More sharing options...
rodmac Posted September 7, 2017 Share Posted September 7, 2017 wire_constraints_16.hip Thanks Gorrod I have just rebuilt this in 16.0.557 and noticed an 8% speed increase not that it was very slow to begin with. 3 1 Quote Link to comment Share on other sites More sharing options...
stickman Posted September 7, 2017 Share Posted September 7, 2017 Was taking the scene apart the other day, thinking... how cool is this! Not sure what to do with it yet... it's so satisfying just going down the nodes. Thanks! Quote Link to comment Share on other sites More sharing options...
mindmedicine Posted October 17, 2017 Share Posted October 17, 2017 Thanks for sharing, loving this! Great stuff to learn from. Cheers! Quote Link to comment Share on other sites More sharing options...
monkeybear Posted September 17, 2019 Share Posted September 17, 2019 great!nice job Quote Link to comment Share on other sites More sharing options...
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