AntoineSfx Posted February 24, 2017 Share Posted February 24, 2017 (edited) Occasionally, I create objects that are a bit too large. For example, a default heightfield in H16 is 1000x1000 When you drop a camera from the persp view, you can't really move around the scene because the handle of the camera makes it move in increments of a few units with each mouse move. What is the right thing to do in this case ? Edited February 24, 2017 by AntoineSfx Quote Link to comment Share on other sites More sharing options...
Mikal Posted February 25, 2017 Share Posted February 25, 2017 Do you mean the transform handles when you're looking through the camera? You're probably best splitting the viewport into two panes. Have one looking through the camera and then you can manipulate the camera through the perspective view in the other window and still see what you're doing. If I understood that right. Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted February 25, 2017 Share Posted February 25, 2017 SPACE + H Quote Link to comment Share on other sites More sharing options...
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