Dano Posted February 28, 2017 Share Posted February 28, 2017 Hi there, I was wondering what is the proper way in doing a ground lift effect from an earthquake? right now, I'm using a RBD object underneath the ground pushing the ground up. An example and a hip file would be awesome! Thanks! Similar to this:https://www.youtube.com/watch?v=Ome9AgnaL5s Quote Link to comment Share on other sites More sharing options...
Farmfield Posted March 1, 2017 Share Posted March 1, 2017 (edited) There's no such thing as "proper way" in Houdini, there's only better or worse way's, faster or slower way's, more or less controllable way's - and most complex scenes end up being a mixed bag, all of that at once, depending on where you look... I would set this up heavy to light, big to small, so one sim for the big pieces, cache that. Then you'd start breaking those cached pieces up around the edges, simming that in one go, cache that. Then you'd add the first layer of the road, the second layer, debris, dust with Pyro, etc, caching each step, building it up in layers. So I'd say you're in the right spot to start at least. Edited March 1, 2017 by Farmfield 3 Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted March 1, 2017 Share Posted March 1, 2017 On 2/27/2017 at 11:16 PM, Dano said: I was wondering what is the proper way in doing a ground lift effect from an earthquake? The way that makes the director happy! 2 Quote Link to comment Share on other sites More sharing options...
Farmfield Posted March 1, 2017 Share Posted March 1, 2017 ^ like that's possible. And if it is, the producer won't like it. 1 Quote Link to comment Share on other sites More sharing options...
Dano Posted March 4, 2017 Author Share Posted March 4, 2017 On 3/1/2017 at 8:39 AM, Farmfield said: There's no such thing as "proper way" in Houdini, there's only better or worse way's, faster or slower way's, more or less controllable way's - and most complex scenes end up being a mixed bag, all of that at once, depending on where you look... I would set this up heavy to light, big to small, so one sim for the big pieces, cache that. Then you'd start breaking those cached pieces up around the edges, simming that in one go, cache that. Then you'd add the first layer of the road, the second layer, debris, dust with Pyro, etc, caching each step, building it up in layers. So I'd say you're in the right spot to start at least. thsts a good idea, thanks! Quote Link to comment Share on other sites More sharing options...
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