rich_lord Posted March 2, 2017 Share Posted March 2, 2017 Is there a way to transform other attributes in the way that the @P and @N attributes get transformed when I use the Transform or copy SOPS? I have a bunch of user attribs that i'd like to be transformed through the copy SOP. I can find hacky ways to update them, but i'm hoping there's a way I can make them just work. Thanks! Quote Link to comment Share on other sites More sharing options...
symek Posted March 2, 2017 Share Posted March 2, 2017 Perhaps the easiest way is to use http://www.sidefx.com/docs/houdini/nodes/sop/deformationwrangle Quote Link to comment Share on other sites More sharing options...
rich_lord Posted March 2, 2017 Author Share Posted March 2, 2017 Thanks for the tip, but I'm not sure I understand this node and there are no example files in the help card. In this scene, I've created an attribute on a point, vector_to_transform. But when I update the pos in the deformation wrangle it doesn't change by the same amount. Also I'd have no idea how to compute rotation in this node. transform_attributes.hiplc Quote Link to comment Share on other sites More sharing options...
symek Posted March 3, 2017 Share Posted March 3, 2017 Sorry if I misled you before, but after second thought I realized Attribute Reorient is perhaps easier method if you already have transformed geometry. That is if I understand your problem... Deformation Wrangler is another option though. In the attached scene, I don't touch your attribute, I only rotate geometry based on template orientation (like copySOP does), but vector_to_transform magically follows this transformation. Is it the result you were after? transform_attributes_skk.hiplc 1 Quote Link to comment Share on other sites More sharing options...
rich_lord Posted March 3, 2017 Author Share Posted March 3, 2017 I missed the attribute reorient SOP. That works perfectly! Thanks Szymon! Quote Link to comment Share on other sites More sharing options...
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