tielax11 Posted March 9, 2017 Share Posted March 9, 2017 So I used the Triplanar Projection vop to give some geometry a diffuse texture. It was really easy, and I am happy with the results. However, now I want to add displacement to the same object with a displacement map which matches my diffuse texture. Since the triplanar projection vop only outputs color, how can I supply my shader the outN and doffset values that the Displace Texture vop supplies? Quote Link to comment Share on other sites More sharing options...
Honza Topinka Posted January 2, 2018 Share Posted January 2, 2018 Hi. I too would like to know how this is done. Thanks Quote Link to comment Share on other sites More sharing options...
martinkindl83 Posted January 3, 2018 Share Posted January 3, 2018 take your texture output and feed it into the displace along normal node and then feed that node as regular displacement. If any issues, look how displacement node is used in those prebuild shaders, or how to build displacement your self on forum. Quote Link to comment Share on other sites More sharing options...
rasoul Posted January 7, 2018 Share Posted January 7, 2018 Any more help on this one!? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.