asche Posted March 17, 2017 Share Posted March 17, 2017 Hello everyone, does anyone have a clue on how to create the gills of a mushroom ? ideally fully procedural with varying mushroom shapes obove i am looking for something like this : https://upload.wikimedia.org/wikipedia/commons/e/e9/Lamellen.jpg so it should be uneven, have a fine structure fine, be polygons .... thanks and greetings asche Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted March 17, 2017 Share Posted March 17, 2017 Create stretched noise based on UV coordinates to displace the surface (either shader or geometry based). A ramp node after the noise can help to further define the gills. Play around with different types of noise, too. gills.hipnc 2 Quote Link to comment Share on other sites More sharing options...
asche Posted March 17, 2017 Author Share Posted March 17, 2017 thank you very much konstantin ... that is nice and probably more than sufficient to what i am after ... i thought about particles emitting from the inside, splicing into different paths and turning that into geometry, but that is probably way too much ... Quote Link to comment Share on other sites More sharing options...
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