shadowst17 Posted March 22, 2017 Share Posted March 22, 2017 (edited) Hi guys i'm sure there is a really simple answer to this but I as wondering what was the best way to render out Whitewater? I've tried the method that Houdini sets up by default and it comes out looking far more like fog than what i'd consider foam. I've tried rendering them as particles but to get the density that looks good it uses up way too much RAM (only have 24 GB). Meshing them with a particle fluid surface node also look laughably silly. Edited March 22, 2017 by shadowst17 Quote Link to comment Share on other sites More sharing options...
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