dcmarriott Posted March 24, 2017 Share Posted March 24, 2017 Hi all, I'm trying to use the Car Paint Shader in Houdini 16. It appears to be working fine on polygons, but if render as subdivisions is turned on the material doesn't render correctly. The image attached shows the problem, the tori have the same material, but the right one has render as subdivisions activated. The issue doesn't occur if I subdivide the geometry with a sop. Is this a bug I need to submit, or am I doing something wrong ? Cheers, Dan carpaint_subd_problem.hiplc Quote Link to comment Share on other sites More sharing options...
Matt_K Posted March 25, 2017 Share Posted March 25, 2017 It seems it might be a bug, but if you change the Coving setting to "Coving for all primitives" it appears to work. Perhaps submit it as a bug? Matt. Quote Link to comment Share on other sites More sharing options...
dcmarriott Posted March 25, 2017 Author Share Posted March 25, 2017 Thanks Matt, I hadn't tried the coving setting, nice catch! I'll go ahead and submit it as a bug. Cheers, Dan Quote Link to comment Share on other sites More sharing options...
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