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Crowds: smooth transition from clip to ragdoll?

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I just started with crowds. Watched few videos. And it looks like for smooth transition from clip to clip you can use agentcliptransitiongraph. But this doesnt have any option for blending with ragdoll. And this kind of make sense.

On default setup your char just falls down on the next frame its transitioned. So I think that the setup should compute the velocities of the character body parts, and then on the next frame it should be fed to bullet. This should work much better.

Im guessing this involves some vex or at least sopsolver, and Im pretty bad at this stuff. 

Do you know any similar setups like that? Maybe some simple examples?

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