logix1390 Posted March 31, 2017 Share Posted March 31, 2017 Hello everyone, I have run into an interesting problem. I want to take a box, divide it up with whatever amount of edges using a 'divide' sop and then be able to isolate those edges based on the X, Y and Z axis. I know that I can start my box of with 'Rows' or 'Columns' under 'Connectivity', which comes close to what I want, however, it keeps 2 axis of lines. I want to see just the X axis Lines, Y axis Lines, and Z lines separate from each other. I am currently working on a procedural building and want to turn those edges into pillars on the inside of the building for destruction. I attached my scene for anyone who wants to take a look. Thank you. Delete_x_y_z_Lines.hip Quote Link to comment Share on other sites More sharing options...
f1480187 Posted March 31, 2017 Share Posted March 31, 2017 Scale primitives to zero except given axis, then remove degenerate prims. split_axis_aligned_lines.hipnc 1 Quote Link to comment Share on other sites More sharing options...
logix1390 Posted March 31, 2017 Author Share Posted March 31, 2017 This is exactly what I needed . Thank you!! Quote Link to comment Share on other sites More sharing options...
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