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Seperate X, Y Z axis edges of a box


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Hello everyone,

I have run into an interesting problem.

I want to take a box, divide it up with whatever amount of edges using a 'divide' sop and then be able to isolate those edges based on the X, Y and Z axis. I know that I can start my box of with 'Rows' or 'Columns' under 'Connectivity', which comes close to what I want, however, it keeps 2 axis of lines. I want to see just the X axis Lines, Y axis Lines, and Z lines separate from each other.

I am currently working on a procedural building and want to turn those edges into pillars on the inside of the building for destruction.


I attached my scene for anyone who wants to take a look. Thank you.


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