revelationsr Posted April 4, 2017 Share Posted April 4, 2017 Hi there. I have a scene with several cached particle systems. When I send the scene off to the farm it creates IFDs. It seems to output the entire cached frame into the IFD. Making it take allot longer. Now my understanding was that checking the "delay load geometry" box in the "load from file" would make the IFD write out just a link to the cached geometry. This does not seem to happen. What am I missing? Cheers Quote Link to comment Share on other sites More sharing options...
revelationsr Posted April 4, 2017 Author Share Posted April 4, 2017 Ok i have found the delay load procedural node. Assign that shader to my object and that seems to speed up the exporting HUGELY! How ever I now dont know how to add the shader I want to my particles because the "material" tab already has a shader on it. Any thoughts? Quote Link to comment Share on other sites More sharing options...
younglegend Posted April 4, 2017 Share Posted April 4, 2017 Render tab > Geometry. You should be assigning the delay load shader to procedural shader, not the material. Cheers! Quote Link to comment Share on other sites More sharing options...
revelationsr Posted April 5, 2017 Author Share Posted April 5, 2017 Great thank you Quote Link to comment Share on other sites More sharing options...
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