mavencolby Posted April 12, 2017 Share Posted April 12, 2017 Hello! I'm trying to kill points inside DOPs (well a popnet actually). The way I'd like to do this is by finding the closest point to the ground object (how do I reference an object in DOPs?) and computing the vector from the POP point to the nearest point, then dotting that onto the ground points normal vector. That's a nice way to figure out which side of the ground the point is on, then killing it. At least that works outside of DOPs. I'm wondering how I can do this inside DOPs because I don't want to post-process kill thousands of points if I can kill them in the simulation. Any ideas? Thanks, cw Quote Link to comment Share on other sites More sharing options...
Atom Posted April 12, 2017 Share Posted April 12, 2017 You could use a collision object and then set the particle to die on collision. Quote Link to comment Share on other sites More sharing options...
mavencolby Posted April 13, 2017 Author Share Posted April 13, 2017 Atom, Thank you! That worked perfectly! Quote Link to comment Share on other sites More sharing options...
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