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80Lvl: Procedural Technology in Ghost Recon: Wildlands


acey195

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The third article in this series :) :

https://80.lv/articles/vegetation-generation-in-ghost-recon-wildlands/

 

for some context on the Houdini relevance to this topic:

  • The vegetation placement is greatly assisted by it,
    in combination with hand editing vegetation zones.
  • Grass types have been adjusted using it.
  • The LOD scaling values have been evaluated by it.

 

As a bonus, for those who haven't yet seen it on the Sidefx website,

a small cameo of the Houdini team in the video.

 

 

Edited by acey195
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  • 3 weeks later...

Some may already have seen it on SideEffects.com, (although they missed the 3rd part there)

but the 4th part in the series is now out as well (since 2 weeks)
So to be complete, here is the last part of the series for now :) :

https://80.lv/articles/landscape-and-material-pipeline-of-ghost-recon-wildlands/

Hope you liked it!

Edited by acey195
typo
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