evanrudefx Posted April 18, 2017 Share Posted April 18, 2017 Hey, I am using a principled shader. I have a texture pack for rocks that includes normal map and albedo. I have the albedo going through a tri planar than into base color. How can I use the same tri planar projection, but for the bump texture? The bump map is looking for a texture file (string), so I can't use my tri planar node. Thanks Quote Link to comment Share on other sites More sharing options...
3dome Posted April 19, 2017 Share Posted April 19, 2017 maybe try the op:/full/path/to/node syntax. maybe you have to add backticks `` not sure right now Quote Link to comment Share on other sites More sharing options...
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