saetre Posted April 19, 2017 Share Posted April 19, 2017 Hey ! Would greatly appreciate any help with this. How do one go about rendering a FLIP flat tank with REDSHIFT. The sim seems to disappear in the render. I have applied the same material to the "ocean" as the torus, the torus renders fine. Any idea ? Pic and scene file attached. RedshiftTest.hiplc Quote Link to comment Share on other sites More sharing options...
Atom Posted April 19, 2017 Share Posted April 19, 2017 (edited) On the particle surface node change the Convert To Surface Polygons. Redshift can not render a polygon soup. Go up one level and turn off Volume Rendering, the fluid is now polygons so you don't need that. Edited April 19, 2017 by Atom 2 Quote Link to comment Share on other sites More sharing options...
saetre Posted April 20, 2017 Author Share Posted April 20, 2017 Thank you so much ! Kept hitting the will with this, but now it works. Made my day Cheers ! Quote Link to comment Share on other sites More sharing options...
PJM33 Posted October 14, 2018 Share Posted October 14, 2018 Hey Atom. I've been working on my flip sim 'ocean guided later' flip for a while. I'm trying to render it in redshift. I also heard varomix say this. I do exactly this but my flips are still rendering all white in redshift. I changed the particle fluid surface outpot convert to 'Suface Polygons and turned off the 'volume rendering' and it still doesn't work. I wonder if I'm missing something. I even tried to bake an ocean evaluate from the ''guidedoceanlayer_fluid_extended' node and tried to assign it but still nothing. Can you take a look at my scene and let me know if I'm missing something? MIX_RS_lights__TUT_v02_test.hiplc Quote Link to comment Share on other sites More sharing options...
Atom Posted October 14, 2018 Share Posted October 14, 2018 Redshift renders all white when it has no material assigned, white is the default material. You can't use Mantra based shaders when leveraging Redshift. Create some Redshift material, and apply it to your surface. Quote Link to comment Share on other sites More sharing options...
PJM33 Posted October 15, 2018 Share Posted October 15, 2018 Hey Atom. I baked the mantra ocean uv spectra and assigned it and displaced it to a redshift shader and assigned the 'ocean surface' node to render with the newly assigned redshift shader that has the mantra displacement and I'm still not getting anything to come up on my oceans. I also enabled the Tessellation and Displacement. I've been working on this for days and tried so many things and can't get it to go. Would you be kind enough to take a look at my scene and see if you can spot what's gone wrong? I really appreaciate your help! P SmallOceanTestv02.hiplc Quote Link to comment Share on other sites More sharing options...
Harlan Posted October 27, 2021 Share Posted October 27, 2021 On 4/19/2017 at 7:51 AM, Atom said: On the particle surface node change the Convert To Surface Polygons. Redshift can not render a polygon soup. Go up one level and turn off Volume Rendering, the fluid is now polygons so you don't need that. Thanks a lot! Finally fixed my flat tank fluid disappear issue in Redshift. Save me tons of time. Quote Link to comment Share on other sites More sharing options...
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