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Colozize SDF


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Hi there!
I'm looking for a method to colorize SDF (VDB) based on an attribute, which I made, for ie: the distance along the X axis. (The surface created at render)
Any help would be appreciated. :)

Edited by Byter3
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You mean besides using the attribute in the shader? Because if you take a look at the vanilla pyro shader, you'll see that it maps temperature to color, but temperature isn't anything special it's just an attribute mapped to a color 

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