Sedatyf Posted April 22, 2017 Share Posted April 22, 2017 (edited) Hi everybody, I'm making a water explosion, I already have the water column, the splashes, but I want to this collide with an Ocean Flat Tank. Like that, I'll insert this flat tank in a Large Ocean with a displaced grid. But the problem is, my emitted water for my column doesn't collide with my tank. I saw that to make fluid collide, we need one FlipSolver, but two Source Volume. But in this case, with a flat tank, displaced by wave, how can I achieve this ? Anyone has an answers ? Cheers, Gael. Edited April 22, 2017 by Sedatyf Quote Link to comment Share on other sites More sharing options...
Sedatyf Posted April 22, 2017 Author Share Posted April 22, 2017 Alright, I've got a part of the solution. I saw this topic And I tried rbowden's solution. It works, but, I can't emit particle from my geo with this technique. And my splash's a geo that emit particle from a limited time. I'm still searching but help is welcome ! Cheers Quote Link to comment Share on other sites More sharing options...
rbowden Posted April 24, 2017 Share Posted April 24, 2017 (edited) I am a little confused. To make sure I have this right, you already did a water explosion and now you want to take that result and have that collide with another tank? Or did you make the water explosion in just a popnet (non flip)? Basically are you creating something like this?https://vimeo.com/106930270 Or are you trying to emit flip particles from an actual mesh? Edited April 24, 2017 by rbowden Quote Link to comment Share on other sites More sharing options...
Sedatyf Posted April 24, 2017 Author Share Posted April 24, 2017 Exactly rbowden. I'm totally doing something like Graham Quote Link to comment Share on other sites More sharing options...
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