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Baketexture - bake only channels

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So Im using this node the first time. And I want to bake out different channels (like diffuse, speculars, displace....). And ofcourse unlit. I need this like that because we have to recreate the shaders we have in mantra for vray in 3ds max....  

What I have now is a big spaghetti in shader builder. Everything connected to surfaceModel and then to outputCollect. So what I tried is just create a new extra image plane, eg with variable diff_clr. But this does not render anything.

Any directions where I should look for help would be most welcome!

Edited by JJ FX

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