logix1390 Posted April 26, 2017 Share Posted April 26, 2017 Hello, I am trying to create a gradient ramp on a plane and add noise only to the white color of the ramp. I am trying to do this in vops. I have the noise and I have the ramp applied in vops, however I don't know how to make the noise only affect the color. Any help would be much appreciated , thank you. ramp_and_noise.hip Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted April 26, 2017 Share Posted April 26, 2017 try multiply instead of add. Black is 0, if you multiply something by 0 it will stay 0. Quote Link to comment Share on other sites More sharing options...
logix1390 Posted April 26, 2017 Author Share Posted April 26, 2017 thank you konstantin, I tried to multiply it. seems to have disappeared. once I add the turbulent noise to the position of the grid, I then multiplied it by the ramp param. Is their something i'm missing ? Thank you for the help. ramp_and_noise2.hip Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted April 26, 2017 Share Posted April 26, 2017 Hi Mike, here is what I meant by multiplying. ramp_and_noise2b.hipnc Quote Link to comment Share on other sites More sharing options...
logix1390 Posted April 27, 2017 Author Share Posted April 27, 2017 really appreciate the help konstantin. this works well with the ramp and color, I see what you mean now. If I wanted to add displacement to the position of only the anti aliased noise, would I have to fit the position of the aanoise and add it after I mulitply it with the values of the ramp? No matter what I do it just becomes a jumbled mess. I attached my scene if by any chance you want to take a second look . Thank you. ramp_and_noise2c.hipnc Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted April 27, 2017 Share Posted April 27, 2017 Hi Mike, if you want to keep the grid´s extent and only change it´s height, you should only change the Y component of your position vector. This can be done with setvectorcomponent (set to 2nd). Btw: I set the noise to 1D, so that the color information fits to the height deformation. However you can set it back to 3D without corrupting the geometry. ramp_and_noise2d.hipnc Quote Link to comment Share on other sites More sharing options...
logix1390 Posted April 29, 2017 Author Share Posted April 29, 2017 Got it , it works ! Thank you again sir . Appreciate it. Quote Link to comment Share on other sites More sharing options...
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