cokopoboso Posted April 26, 2017 Share Posted April 26, 2017 Hi this is a newer to Houdini, as the topic suggested, how can i avoid my curl noise trails ending in a point ? i want them keep flowing along the surface, is it possible? Thanks! curlnoise_trails.hipnc Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted April 26, 2017 Share Posted April 26, 2017 Welcome to the forums. The issue is that you are ray projecting a 3-D noise-field onto a 2-D surface. Imagine looking down on a 3-D box of trails that run through curl noise and even though it does not bunch in 3-D space as you spin around it. If you look at it through orthogonal views you will see it appears to bunch. I attached your scene with the fluid source sop showing what I mean. If you increase the length of your trail sop you will see the shape of the noise field. I increased it to 500. You can animate the noise the field if you want, but it's more of tackling the symptom that alleviating the issue. But it may get the job done that you want. curlnoise_trails.hipnc 1 Quote Link to comment Share on other sites More sharing options...
cokopoboso Posted April 27, 2017 Author Share Posted April 27, 2017 8 hours ago, LaidlawFX said: Welcome to the forums. The issue is that you are ray projecting a 3-D noise-field onto a 2-D surface. Imagine looking down on a 3-D box of trails that run through curl noise and even though it does not bunch in 3-D space as you spin around it. If you look at it through orthogonal views you will see it appears to bunch. I attached your scene with the fluid source sop showing what I mean. If you increase the length of your trail sop you will see the shape of the noise field. I increased it to 500. You can animate the noise the field if you want, but it's more of tackling the symptom that alleviating the issue. But it may get the job done that you want. curlnoise_trails.hipnc Hey LaidLawFX, thank you for your detailed explanation got it now ! Quote Link to comment Share on other sites More sharing options...
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