soroush Posted April 29, 2017 Share Posted April 29, 2017 Hi, I have some particles that I was trying to use instance to Copy lights on them. But I want to control their intensity base on random point/id numbers, so each particle will follow different intensity. I couldn't come up with a way to control the lights intensity for each individual particle separately. I came up with the idea of using copy stamping after my popnetwork node. but I need to use a way such as object merge, but unfortunately it doesn't support lights. I would like to know if there is anyway to import light in my nodes with something like Object merge. Any idea that how can I do that or how can I control each individual lights intensity based on random id/point number? Thanks Quote Link to comment Share on other sites More sharing options...
adrianr Posted April 29, 2017 Share Posted April 29, 2017 https://www.sidefx.com/tutorials/mantra-light-instancing-basics/ Here you go 1 Quote Link to comment Share on other sites More sharing options...
soroush Posted April 30, 2017 Author Share Posted April 30, 2017 19 hours ago, adrianr said: https://www.sidefx.com/tutorials/mantra-light-instancing-basics/ Here you go That is what I was looking for! Thanks a lot! Quote Link to comment Share on other sites More sharing options...
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