mattjakob Posted May 3, 2017 Share Posted May 3, 2017 I almost never rendered with Houdini but thought of giving it a try... Essentially I created an Octane material and applied it to my geometry but I want the diffuse colour of the shader to be the colour of my points geometry (and not the colour selected in the shader node). Im assuming it's a pretty basic thing but couldnt find a way to do it (played with material override etc.) ... maybe Mantra gets it automatically (seems a sensible thing) but not Octane. In layman's terms I coloured a series of geometries using some gradients and random values (my points have @Cd attributes). Then I created a standard Glossy Octane material. I want my objects to have the properties of the Octane shader (reflection, roughness, opacity, ...) but use the @Cd attributes in the geometry to drive the diffuse colour. Thanks! Quote Link to comment Share on other sites More sharing options...
br1 Posted May 3, 2017 Share Posted May 3, 2017 Did you check this video from Rohan, it might be what you're looking for. Quote Link to comment Share on other sites More sharing options...
mattjakob Posted May 3, 2017 Author Share Posted May 3, 2017 That's a great tutorial... I also saw the other one by Rohan (see below). THAT'S A REALLY ABSURD WAY TO PASS COLOUR... can't believe it Octane didnt think of something more flexible and logical..... ) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.