Mohanpugaz Posted May 5, 2017 Share Posted May 5, 2017 Hi all Im having a big confusion about packed primitive. Lets say I have an animated and packed sphere. when I check in primitive intrinsic It is having the packfulltransform info, But if I convert it to polygons and pack it again then the packfulltransform info gets ident matrix and no animating values but still the mesh is animating. My question is where does houdini stores the transform info after the animated mesh is packed. I hope it is some what clear. packFullTransform.hip Quote Link to comment Share on other sites More sharing options...
Mohanpugaz Posted May 5, 2017 Author Share Posted May 5, 2017 ofcourse the position is stored in P even there is no values in packfulltransform, but I dont know where does the rotation goes after I packed it. Quote Link to comment Share on other sites More sharing options...
vlb6 Posted May 5, 2017 Share Posted May 5, 2017 (edited) maybe this thread can help - Edited May 5, 2017 by vlb6 Quote Link to comment Share on other sites More sharing options...
Mohanpugaz Posted May 5, 2017 Author Share Posted May 5, 2017 20 minutes ago, vlb6 said: maybe this thread can help - sorry I read that full thread that is not what I want , can somebody help me? Quote Link to comment Share on other sites More sharing options...
Mohanpugaz Posted May 5, 2017 Author Share Posted May 5, 2017 https://www.sidefx.com/forum/topic/49623/ Quote Link to comment Share on other sites More sharing options...
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