Atom Posted May 6, 2017 Share Posted May 6, 2017 Hi All, I have a l-system tree that I have assigned UVs to using the polywire. Next I convert VDB and back to polygons to try and smooth out parts of the tree. When I transfer my UVs back to the converted mesh, they are all blurry. Is there any way to improve the UV transfer in a setup like this? ap_gnarly_tree_050617.hiplc Quote Link to comment Share on other sites More sharing options...
Atom Posted May 6, 2017 Author Share Posted May 6, 2017 (edited) Ok, I discovered that if you generate an excessive amount of polygons out of the polywire, the UVs become less blurry. However, it becomes apparent that the polywire UV implementation does not have the Fix Boundary feature like some of the other UV nodes. Is there any way to get better UVs out of polywire, or emulate polywire with a series of nodes that can fix the UVs? Edited May 6, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
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