Jump to content

UV Transfer After VDB Convert Makes Blurry UVs?


Atom

Recommended Posts

Hi All,

I have a l-system tree that I have assigned UVs to using the polywire. Next I convert VDB and back to polygons to try and smooth out parts of the tree.

When I transfer my UVs back to the converted mesh, they are all blurry.

uv_transfer.gif

Is there any way to improve the UV transfer in a setup like this?

Untitled-1.jpg

ap_gnarly_tree_050617.hiplc

Link to comment
Share on other sites

Ok, I discovered that if you generate an excessive amount of polygons out of the polywire, the UVs become less blurry. However, it becomes apparent that the polywire UV implementation does not have the Fix Boundary feature like some of the other UV nodes.

Is there any way to get better UVs out of polywire, or emulate polywire with a series of nodes that can fix the UVs?

Untitled-1.jpg

Edited by Atom
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...